After modelling the container was textured with a variety of "layers" to give flexibility, in this case there is a base colour (which affects the whole model except the bare metal door locks/handles), a paint mess texture (to add some variation to the otherwise "flat" colour), an ambient light texture (to give quick approximate shading on the fine details), a dirt and rust texture (separate from the base colour so its influence can be adjusted separately) and a detail texture with logos, stickers, etc.
Even more detail was added using normal mapping from the rust and detail textures; this gives the slightly lumpy look to the rust and exaggerates the edges of the detail making the logos look as if they were actually stuck/painted on.
Watch a video (HD available) of it rotating here.

The bump map from which the normal map was calculated:






Blender - 3D modelling, texturing and rendering
Paint.net - Texture design
Creature House Expression - Design of the detail texture
The GIMP - More texture design!
VLC - Video transcoding
http://www.cgtextures.com/ - Paint smudge and rust stock texture images
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