After modelling the container was textured with a variety of "layers" to give flexibility, in this case there is a base colour (which affects the whole model except the bare metal door locks/handles), a paint mess texture (to add some variation to the otherwise "flat" colour), an ambient light texture (to give quick approximate shading on the fine details), a dirt and rust texture (separate from the base colour so its influence can be adjusted separately) and a detail texture with logos, stickers, etc.
Even more detail was added using normal mapping from the rust and detail textures; this gives the slightly lumpy look to the rust and exaggerates the edges of the detail making the logos look as if they were actually stuck/painted on.
Watch a video (HD available) of it rotating here.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitg8JBVooVIYzoHJd1d3OaV87gRXETgT4kl445J5aYAnu6ql5DSdPELcVxSq-9mwpykrDYP7eLfXP8PJl_L8TZDJMhISTtZ-nGGyKCS6y4SRFBcc6wEMkospwIvnMUxc2BHA3Sy87s83Q/s400/Container2Small.jpg)
The bump map from which the normal map was calculated:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh1hdt1ggiAovhDZJ78xPFXsUtvIQl5Kmf6aghNvC0rwjSNCYyEE32neAva-PGBxPAkwOE5aPtlhwgCTlTD5nipmXa4xkRVWTTW33mOqxTT6_QxQsHPa2rRIHETrFuzxtvZPGO1FRganW8/s400/Bump_B&C_1pxGausSmall.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj7Ptl_-2-t-0W7cLhdKfwTECwsc3-Aee_nIld544ulIYDfhPNMdNOvrNBT7HzbelwwztfhNLJh7daD7voc8-vzFoMtiM8s828cdqUCM7pr67HC4jrHvJIP9Yk2R_YgCpqj_8sr0eFy5qU/s400/AmbientSmall.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjq4wM_U10pGFTOUyC5bFboSE_s8759mxvu8v1pjdx8Qt794Xu_j6NZu1Q6ojXMYy_ElpW4onKV8RqdOOL5UY8vS_Tio4hLBI5KpZZzGo_tBZQB6L-45L29XdO_r1bLgNCAprCe_5GeImM/s400/ColourSmall.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgvSQ71l8fejdkFPuLxd3Pyjj-tl8US6FFKD0li3YKDS85Aav6raIJQKDDmL35sUCbvJ1j-fkzM5hQbDciIBl3efYkD0o3ZtvRBURHizZiiRHQo_ygdcoWOG1cuSakDppcZaBewzgxwUe8/s400/PaintSmall.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitraYQ-veMDQEGTF_aTS9cKHEQy5BwVcFeRRwqPBKuQXIlzKC5GofblmQRh9LktzW2Rq5T_awuAhqMrPpRjSI6OjjH2F64hf7-fyCIQsSZ-6JvxRrfOrxCCzk4ByfAPN29S0_f9cxSwVc/s400/RustSmall.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiXNzsqORimgQF9t4hr3-cctnxEL_RiGR9XbLzFolBf9k59XflfXjPc8GxsGnkeqYVxx8GSQjGQcbJ57Foso9WbTnf8s18Z6w2TRs0E1Es_d6KkLL22GqBJJ1OhOy2azZrgouJ2P4PbiGw/s400/DecorationSmall.png)
Blender - 3D modelling, texturing and rendering
Paint.net - Texture design
Creature House Expression - Design of the detail texture
The GIMP - More texture design!
VLC - Video transcoding
http://www.cgtextures.com/ - Paint smudge and rust stock texture images
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